

You quickly become empathetic for the people of Nexomon, but it is evident that everything is not as it seems.
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Cities are scattered across the Nexomon world, each with their own culture and philosophy of how to defend against the Tyrants. His children, and other powerful monsters called Tyrants war against one another for the throne, and humans are tangled in the fight. There are multiple tiers to the Nexomon hierarchy and the timeline of the story is trapped sometime after the ultimate king of the Nexomon, Omnicron, has been slain.

The humans are considered vermin to some Nexomon but are highly respected and loved by others. The relationship between humans and Nexomon is incredibly complicated. The history depicted in the game is compelling and you almost wish it were true. The Nexomon universe is saturated in lore and legend. Please consider offering a developer that we at BLG are utterly impressed with a chance to open your mind to a universe worth exploring. VEWO has stepped into the ring and challenged a giant in their own hometown. There’s never been pressure for them to be better, and we as consumers have continued to consume. If none of this excites you, consider the possibility that Nintendo and Game Freak have let themselves go and have sat upon a genre monopolized and abused. If I have your attention, please continue reading. Not only that, but there existed a story, lore and legends within the Nexomon universe that were more expansive and interesting than possibly all of the Pokémon story-lines combined.
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What I found was an inviting, vibrant world full of undiscovered creatures more unique and exciting than anything I had seen in the last four generations of Pokémon. Against my better judgment, I set out to review Nexomon: Extinction to prove to myself and others that we were not missing out. Prior to playing this game I too thought there was no room for another franchise in the pocket monster genre. The presentation isn’t bad at all, it just never does anything particularly exciting and fails to really distinguish itself from other titles in the genre.Before you write Nexomon: Extinction off as just another wannabe remake of Pokémon, hear me out.

I’d like to have seen a little more distinction from the previous title, as they look pretty much exactly the same, which is a real shame. Nexomon: Extinction’s visual DNA lies in its mobile predecessor, producing simple and colourful graphics with an art style that isn’t particularly exciting. Fortunately, the option to capture monsters opens up pretty quickly, meaning you can build from the starter Nexomon right off the bat. The game provides nine options to begin with, which is a little overwhelming for new players who don’t yet know the world. It’s a shame that the starter Nexomon are a little forgettable. The larger than life narrative paves the way for some dynamic and unique monsters that are as fascinating to discover as they are to catch and eventually train. One thing that Nexomon really gets right are the monsters.

What made the original Pokémon games so enjoyable was the ability to go on adventures without constantly relying on Pokémon centres, and while long-time players now complain about a lack of difficulty in those games, that adventuring feel is something that is lost in Nexomon. It happens so often that it starts to disrupt the flow of the game, making progress feel a bit sluggish due to the constant need for healing. Most of the trainer battles are pretty unforgiving and you’ll find yourself regularly heading back to the closest healing point. The difficulty in grasping the element system made Nexomon more difficult than it should have been, although even without that issue it is far more challenging than Pokémon. I felt the additional elements made its system a little unclear, where in Pokémon it’s easier to pick up on the system and find the strengths and weaknesses. Nexomon also changes the elements around slightly, keeping the likes of fire and electric, while adding wind and mineral.
